.Make sure your Mac is connected to the external storage device (for example, using a USB cable or over a network).Click the Finder icon in the Dock to open a Finder window, then do one of the following to move your files.Move files to the storage device: Select one or more files on the desktop or in a folder, then drag them to the storage device, listed below Locations in the.Move files from the storage device: Select the storage device, listed below Locations in the Finder sidebar, then drag the files you want to a location on your Mac. External cd driver for mac. Use external storage devices with MacExternal hard drives, thumb drives, USB drives, Flash memory cards, and devices like iPod are examples of storage devices that you can connect to your Mac using Thunderbolt, USB, or FireWire cables, or connect wirelessly using Bluetooth.Storage devices (such as external hard drives) can also be available on your network. If your Mac doesn’t have a card slot, you can access the data on the flash memory card using a connected card reader.After you connect your storage device, you can move files from your Mac to the storage device or from your storage device to your Mac.If your Mac has a USB-C port, see. Additionally, you can insert flash memory cards from your camera or other device in the SDXC card slot in your Mac.
Rocket Propelled Grenade
Fantasy Flight Games.
![Regiment Regiment](https://kawaii-sanda.info/img/186575.jpg)
Freelance Merc For Hire
Validated User
Only War Regiment Name Generator
- Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only - check out FFG's 'Only War' game for rules on actually role-playing a regiment. Known problems: Mostly fixed but many of the 'friends' organizations (seen below) are.
- Jun 18, 2012 It occurred to me then that it might be a fun exercise to put together a fan made list of 100 regiments for Only War. We recently did something similar for Only War Missions, and that seemed to work out nicely. This will be a bit more involved, but it could be fun. These would be background only.
- Only War Regiment/Character Generator (Warhammer 40k Roleplay) Subscribe. A simple regiment generator for use with Fantasy Flight Game's Only War 40k RPG. Using this you can easily make a random regiment for the game.HOW TO USE-To make a random regiment simply shuffle each draw bag a few times, then.
So, now that Only War is out, I figured a thread showcasing the regiments everyone is creating might be a good idea. I'll start us off with a Line Infantry regiment, because you can't get more IG than that!
103rd Patrochan Heavy Infanty 'The Black Collars'
The world of Patroch is home to a population of serious, dedicated workers who value good craftsmanship and industrious production little less than the Adeptus Mechanicus. Though all Patrochan goods are of excellent make, they are best known for a unique pattern of carapace breastplate, built with a reinforced gorget and alloyed with certain dense ores that found on few other worlds. All regiments tithed from Patroch find their soldiers outfitted with these fine cuirasses, and the time of a tithing sees a great frenzy of production as the necessary armor is produced.
The title of the 103rd Heavy Infantry comes from a notorious incident in the regiment's original founding, when a fault in the smelting process stained the gorgets across entire line of breastplates an inky black. The regiment was called to service before the armor could be reproduced, and prosecuted their campaign with an exemplary record and remarkably few casualties. Over the many centuries since this first incident, the 103rd has been re-founded as necessary, and with each Founding, their armor has the gorgets dyed black in honor of the armor that served so well in times past.
Characters belonging to the 103rd Patrochan Heavy Infantry gain the following advantages:
Characteristic Modifiers: +3 Strength, +3 Willpower.
Starting Aptitudes: Willpower.
Starting Skills: Athletics, Common Lore (Imperial Creed), Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (Low Gothic).
Starting Talents: Hatred (Mutants), Rapid Reload.
Blessed Ignorance: Characters from the Patrochan Black Collars are disinclined to seek knowledge proscribed by the common wisdom of their world, and suffer -5 to Forbidden Lore Tests.
Wounds: Characters from this regiment generate starting Wounds normally.
Standard Regimental Kit (Arms and Armor): Per player character—M36 Lasgun and four charge packs (Main Weapon), Imperial Guard flak armor, Good-craftsmanship Carapace Chestplate, knife, two frag grenades, two krak grenades.
Standard Regimental Kit (Tools): Per player character—Microbead. Per Squad—Auspex.
Standard Regimental Kit (Miscellanea): Per player character—Chrono, Uniform, Poor weather gear, sling bag, basic tools, mess kit, water canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, cognomen tags, Imperial Infantryman's Uplifting Primer, two weeks of combat sustenance rations.
Favored Weapons: Grenade Launcher (Special), Autocannon (Heavy)
Creating the Patrochan Black Collars
Home World: Imperial World
Commanding Officer: Phlegmatic
Regiment Type: Line Infantry
Doctrines: Iron Discipline
Total Cost: 7 points (+10 points towards Standard Kit)
Additions to Standard Kit: Good-craftsmanship Carapace Chestplate (15 pts, +5 pts for craftsmanship), Microbead (8 pts), Chrono (2 pts), Auspex (10 pts, one per Squad)
Further Notes: This is a regiment designed to keep the players alive and intact a little more than usual. The extra armor and the Willpower aptitude should help with both physical and mental hardiness, while the rest of the equipment reflects their planet's inclination towards doing things thoroughly, including outfitting their regiments. Good, solid, dependable equipment--plus, the Auspex makes technical characters like an Operator useful even when the Squad has no vehicle assigned to them. The weapons were chosen for being able to engage light vehicles and heavier infantry, the sorts of opponents a Squad might have difficulty with but still be expected to overcome. They also are powerful without risking being overly strong in the hands of a starting Weapons Specialist or Heavy Gunner.
103rd Patrochan Heavy Infanty 'The Black Collars'
The world of Patroch is home to a population of serious, dedicated workers who value good craftsmanship and industrious production little less than the Adeptus Mechanicus. Though all Patrochan goods are of excellent make, they are best known for a unique pattern of carapace breastplate, built with a reinforced gorget and alloyed with certain dense ores that found on few other worlds. All regiments tithed from Patroch find their soldiers outfitted with these fine cuirasses, and the time of a tithing sees a great frenzy of production as the necessary armor is produced.
The title of the 103rd Heavy Infantry comes from a notorious incident in the regiment's original founding, when a fault in the smelting process stained the gorgets across entire line of breastplates an inky black. The regiment was called to service before the armor could be reproduced, and prosecuted their campaign with an exemplary record and remarkably few casualties. Over the many centuries since this first incident, the 103rd has been re-founded as necessary, and with each Founding, their armor has the gorgets dyed black in honor of the armor that served so well in times past.
Characters belonging to the 103rd Patrochan Heavy Infantry gain the following advantages:
Characteristic Modifiers: +3 Strength, +3 Willpower.
Starting Aptitudes: Willpower.
Starting Skills: Athletics, Common Lore (Imperial Creed), Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (Low Gothic).
Starting Talents: Hatred (Mutants), Rapid Reload.
Blessed Ignorance: Characters from the Patrochan Black Collars are disinclined to seek knowledge proscribed by the common wisdom of their world, and suffer -5 to Forbidden Lore Tests.
Wounds: Characters from this regiment generate starting Wounds normally.
Standard Regimental Kit (Arms and Armor): Per player character—M36 Lasgun and four charge packs (Main Weapon), Imperial Guard flak armor, Good-craftsmanship Carapace Chestplate, knife, two frag grenades, two krak grenades.
Standard Regimental Kit (Tools): Per player character—Microbead. Per Squad—Auspex.
Standard Regimental Kit (Miscellanea): Per player character—Chrono, Uniform, Poor weather gear, sling bag, basic tools, mess kit, water canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, cognomen tags, Imperial Infantryman's Uplifting Primer, two weeks of combat sustenance rations.
Favored Weapons: Grenade Launcher (Special), Autocannon (Heavy)
Creating the Patrochan Black Collars
Home World: Imperial World
Commanding Officer: Phlegmatic
Regiment Type: Line Infantry
Doctrines: Iron Discipline
Total Cost: 7 points (+10 points towards Standard Kit)
Additions to Standard Kit: Good-craftsmanship Carapace Chestplate (15 pts, +5 pts for craftsmanship), Microbead (8 pts), Chrono (2 pts), Auspex (10 pts, one per Squad)
Further Notes: This is a regiment designed to keep the players alive and intact a little more than usual. The extra armor and the Willpower aptitude should help with both physical and mental hardiness, while the rest of the equipment reflects their planet's inclination towards doing things thoroughly, including outfitting their regiments. Good, solid, dependable equipment--plus, the Auspex makes technical characters like an Operator useful even when the Squad has no vehicle assigned to them. The weapons were chosen for being able to engage light vehicles and heavier infantry, the sorts of opponents a Squad might have difficulty with but still be expected to overcome. They also are powerful without risking being overly strong in the hands of a starting Weapons Specialist or Heavy Gunner.
Only War Regiment Generator Game
Our DM can be a little evil. Last weekend our group got together for a marathon session to start a new campaign in a new system. Upon arrival we were all given copies of the Only War sourcebooks and told to build a regiment, then build grunt level characters, then make a few backup characters. Now our DM runs what we refer to as 'High Mortality Games'(in our several year long DnD game so many PCs died that our GM actually appears on the 'Hitler Scale' of death measurement) and we were all familiar with the nature of a guardsman's life, so each of us made a bunch of backups and didn't get too attached to any of our characters as we wrote them. No special snowflakes here. Our regiment was mustered, our characters met and trained, and we were deployed to fight some orks. Online video downloader for mac. We learned the system in a few skirmishes and commiserated when some of our characters rolled poorly or screwed up and bit the dust. Then we were marched out to the trenches, given our piece of the line, and the battle started.